Highlights are specialized gear or enhancements that you can equip to your characters. Think of them like power amplifiers—they enhance your character’s abilities, stats, or overall effectiveness in battle. Some Highlights are Bonus Effects also when Equipped with a relevant Hero.
The wearer’s attack increases by 16%. After the wearer performs a follow-up attack, their attack increases by 10% for 10s.
The wearer’s Outgoing healing increases by 24%
The wearer’s attack increases by 12%
The wearer’s Energy Generation increases by 48%. The wearer gains 48 Ultimate Energy from using a skill and 1 Mana from using their Ultimate Move.
The Wearer’s Attack Speed increases by 45%. When the wearer deals Basic Attack damage to debuffed enemies, their attack increases by 24%. Additional effect when equipped by Thor: Crit Rate increases by 15%
The wearer’s HP increases by 15%. After using their Ultimate Move, the wearer gains a Shield equal to 15% of their HP. The wearer deals 12% more damage and takes 12% less damage while they have a shield.
The wearer’s attack increases by 20% for 15s after they use their ultimate move.
The wearer’s crit rate increases by 30%. Crit damage increases by 24% if their HP is above 80%.
The wearer’s attack increases by 16%. The wearer deals 6% more damage to debuffed enemies.
The wearer’s Crit rate increases by 30%. If the wearer’s skill costs 3 or more Mana, they deal 15% more damage.
The wearer takes 18% less damage. When the wearer’s HP is below 50%, the effect doubles.
All allied Defender’s Defense increases by 10%, all allied Fighters’ attack increases by 10%, and all allied Strikers’ crit rate increases by 12%.
The wearer’s attack increases by 1% (up to 30%) for every 1% of HP lost.
The wearer’s attack increases by 16%. The effect doubles if there are no more than 2 enemies on the field.
The wearer’s defense increases by 16%. It also increases by 4% for every 5s after battle starts, stacking up to 5 times.
The wearer defense increases by 12%
The wearer’s crit rate increases by 16%.
The wearer’s HP increases by 16%. Enemies adjacent to the wearer deal 8% less damage to the wearer.
The wearer takes 8% less damage if their HP is below 50%
The wearer’s critical rate increases by 25%. After an ally uses a buff skill, the wearer’s attack increases by 16% for 10s. Additional effect when equipped by the Scarlet Witch: Special Damage increases by 6%
The wearer’s attack increases by 16%. After using a skill or Ultimate move to move, the wearer deals 10% more damage for 10s.
The wearer’s attack increases by 30%. After an ally performs a follow-up attack, their attack increases by 24% for 10s. Additional effect when equipped by Spider-Man: Crit Rate increases by 15%
The wearer’s HP increases by 30%. The wearer’s attack increases by 12% for 5s after they lose HP.
The wearer’s attack increases by 24%. The wearer deals 12% more damage to non-boss enemies.
The wearer’s HP increases by 24%. After the wearer uses a skill, a random ally gains 45 Ultimate Energy.
The wearer’s attack increases by 16%. Their energy generation increases by 16% if there is another allied Defender or Fighter.
The wearer’s outgoing healing increases by 32%. After using a skill or Ultimate Move that heals, they gain 1 Mana.
The wearer gains 90 Ultimate Energy at the start of battle.