The curtain’s falling on Godforge’s Alpha testing, and Wave 3 just dropped with some game-changing updates that’ll reshape how you tackle the Caverns of Chaos. This isn’t just another maintenance patch—we’re talking about fundamental combat mechanics getting overhauled right before the final push. So all the teams/squad you were using in wave 1 and wave 2 may not be effective in this wave.
Bleed Finally Works (And It’s Scary Good Now)
Remember how Bleeds felt inconsistent? Yeah, that’s completely fixed now. The stacking visual finally shows you exactly how many Bleed stacks are active on enemies, and the notorious 10-stack limit bug is history.
But here’s the real kicker: heroes like Achilles and Dracula can now properly consume Bleed stacks for their damage amplification abilities. This opens up entirely new combo strategies where you’re stacking Bleeds specifically to fuel devastating follow-up attacks.
Pro tip: Achilles’ “Dance of Chiron” now gets the full benefit from removing Bleed stacks, making him a legitimate endgame damage dealer instead of just a Bleed applier.
Boss Fights Just Got Brutal (In a Good Way)
Here’s something that’ll change everything: bosses were accidentally taking full debuff damage instead of the intended 25% reduction. That’s getting fixed, which means your Bleed/Blaze/Acid strategies against Fafnir are about to hit a reality check.
This isn’t necessarily bad news—it just means diverse team compositions become more valuable. Pure DoT strategies won’t carry you as hard, so start experimenting with direct damage and utility-focused builds.
The Great Divinity Nerf
Wave 2 players discovered some absolutely broken Divinity generation loops that let teams spam ultimates non-stop. The developers weren’t having it.
Now, Divinity Ultimate Generators focus on the wielding hero’s actions rather than team-wide triggers. No more passive Divinity farming while your teammates do the work. You want those ultimate charges? You earn them through your own combat participation.
Impact: Matches will feel more strategic and less like “whoever builds the best engine wins.” Timing and resource management actually matter now.
Weapon Stacking Exploit Patched
The weapon stacking meta that dominated Wave 2? Completely gutted. Team-wide weapon bonuses were getting multiplied in unintended ways, creating astronomical damage scaling.
The silver lining: weak weapons got buffed to compensate. There are actually viable alternatives now instead of everyone running the same three meta weapons.
Fafnir 151 Reality Check
The final boss encounter got some serious adjustments that’ll impact those leaderboard pushes:
- Immortal immunity: After Fafnir casts 20 ultimates, he ignores Immortal buffs entirely. No more cheese strategies.
- 500-turn limit: Battles automatically end after 500 turns, preventing infinite stalling tactics.
- Stat scaling increased: Higher-stage Fafnir and Golden Guardian fights are now genuinely harder.
Translation: You can’t turtle your way to victory anymore. Damage output and efficiency are now mandatory, not optional.
Hero Spotlight Changes
Dagonet got a complete passive rework. Instead of random joint attacks, he now generates turn meter when applying debuffs. This makes him significantly more reliable in structured team compositions.
Shamash now creates Shields instead of Barriers on overhealing from his ultimate. Shields don’t stack, so this prevents the barrier-stacking exploits that were dominating certain encounters.
Economy Gets Player-Friendly
The grind just got more reasonable:
- Epic hero drop rates boosted in stages 60-120
- Better armor quality drops in stages 60+
- Guaranteed epic/legendary heroes updated for stages 20 and 30
- Eternal-only farming available at stage 125 for Alchemy Stones
Bottom line: You’ll spend less time farming and more time experimenting with new builds.
Quality of Life Changes
Some small but massively appreciated updates:
- Hero roster now shows counts (finally!)
- Wave, Turn, and Battle Time displayed during fights
- Leaderboard progress tracking actually works now
- Hero AI behavior feels less random
The Meta Implications
This patch fundamentally shifts the endgame strategy landscape:
- Bleed teams become viable with proper stack management
- Balanced compositions outperform one-trick builds
- Active gameplay rewards over passive engine building
- Time pressure makes efficiency crucial for progression
The Final Push Mentality
Wave 3 feels like the developers saying “okay, training wheels are off.” The accessibility improvements (better drop rates, QoL features) balance out the increased mechanical complexity and challenge scaling.
This patch rewards skilled play and strategic thinking over exploitation of unintended mechanics. Whether you’re gunning for those Vegas invites or just want to see the story conclusion, you’ll need to adapt your approach.
The Caverns of Chaos aren’t getting easier—but the tools to overcome them are getting more interesting. Time to prove what you’ve learned.