Red Comet is a Rare Shell built for straight-forward power spikes. Right before the equipped character takes their turn, Red Comet grants them +400 flat ATK for that one action. After awakening, it keeps the same ATK boost and tops up the user’s HP for an amount equal to 40 % of their own ATK, giving a small self-heal every time the skill procs.
The effect has a 4-turn cooldown, which means you’ll see the buff roughly every other rotation in most fights. Because it ships with the Onslaught Matrix Levels, it slides neatly into any ATK-focused module build.
Who should equip it
Red Comet shines on characters who…
- Deal damage based on ATK (single-target or AoE).
- Want a quick, no-fuss self-buff instead of relying on team support.
- Appreciate a little self-healing to stay on the field longer.
Think early-game carries like Lian or any Striker / bruiser that swings hard but doesn’t naturally buff themselves. Tanks and pure supports won’t gain much, but any attacker who lives or dies by their raw ATK stat will feel the boost immediately.