Agent Lizard is a Unique-grade Shell that sets up a quick “opening strike” and a short-lived damage amp. After a 1-turn wait at the very start of battle, the effect fires before the wearer acts every 3 turns:
- Targets the enemy with the lowest HP shown in battle.
- Deals a burst hit — about 50 % + 2000 damage in its base form, or 60 % + 2400 once awakened.
- Marks that foe so the next single hit they take is stronger
- +15 % damage (non-awakened)
- +20 % damage (awakened)
Because the mark is applied before the wearer swings, the wearer’s own skill immediately benefits from the damage boost, and if they finish the target the mark simply falls off.
Best Suited For
- Fast attackers or openers who act early and can use the boosted hit right away
- Burst / single-target skill users that profit from a one-time damage spike
- Units built around high ATK (Onslaught roll) or high SPD (Swiftrush roll) to squeeze maximum value from the Shell’s pre-action strike and quick cooldown
Avoid equipping it on very slow tanks or pure healers—the mark might expire before anyone can take advantage of it.